3 Reasons Why Flashbacks Aren’t Always The Best Narrative Device

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For anyone who has started Fairy Gone this season it should have immediately become apparent that in addition to the visual problems with the anime the narrative itself relies heavily on flashbacks and exposition to fill the audience in on information. While neither flashbacks nor exposition are actually inherently bad, in point of fact they can both be used incredibly effectively, the way they’ve been employed in Fairy Gone is fairly maddening.

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Flashbacks and Fairy Gone

At some point I’ll have to look at exposition and anime that use it well and anime that just beats its audience over the head with the exposition driving dialogue and literally nothing else happening, but for now I just want to look at flashbacks and how these have been used poorly so far in Fairy Gone.

The first real problem the audience will encounter with Fairy Gone is that each of the first few episodes begins with a sequence that is actually a flashback, usually to the war where the Fairy Soldiers were originally created to fight in. That’s fine and all as many a story begins with a flashback sequence to an important time prior to the events of the story proper and over time the significance of the scenes becomes clear. I’d liken Fairy Gone’s attempt with the style used for the Dark Angel TV series where most episodes begin with a flashback of Max back at Manticore, the institute where she was raised as a soldier.

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Now I actually really like Dark Angel and how Max’s childhood permeates each episode through flashbacks, particularly when she’s having an episode and weak or when she encounters someone who is connected to her past. However there are are a couple of things Dark Angel does differently that actually makes those flashbacks enjoyable and relevant.

Mainly, the longer flashbacks are narrated by Max herself. We aren’t just seeing the kids running around doing stuff, but are given her thoughts about what had happened. This isn’t usually a long monologue worth of narration though. It is usually just a few lines leading into the sequence or a couple of lines at the end that link us back to the present and why she’s thinking about it at all. It’s amazing how some simple framing can make the flashbacks feel so much more purposeful and immediately relevant.

Fairy Gone doesn’t do this. We get some text telling us what year we’re in and usually the name of the city where the characters are. Also character names seem to appear sometimes but they aren’t always characters we know. The sequence of events plays out and while there are bits and pieces that by the fourth episode seem to be relevant, at the time you are mostly watching characters you don’t know participate in events long past and given little to no reason to care about it.

The transition from flashback to present day is indistinct, again save some text, and there’s usually no immediate link between what we saw in the flashback and what follows after, other than the tenuous one of these characters previously knew each other in some cases.

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Speaking of transitions, this is another case where Dark Angel did it better. In order to always know whether we are in the past or present, without having to wave text around the screen, the flashback scenes are leeched of colour and the sound is slightly muted or echoes as if hearing it from a distance. That means when we come out of the flashback the world resumes its normal tone and sound and there’s an instant awareness of when and where we are in the story.



The second problem I’m really finding with the flashbacks is I’m not sure that they’ve added anything of note. I mean, we know Marlya and Veronica belonged to a village that got destroyed and the two of them escaped before getting separated, but did we need the whole flashback sequence to establish something that we could have learned a myriad of other ways?

Now, this could have been a really interesting flashback providing insight into Marlya’s motives or feelings or it could have just been a really exhilarating or exciting set-piece but due to the lacklustre and pedestrian way it was delivered there’s little to no reason to really care about the sequence at all, and yet they’ve shown it more than once.

Fairy Gone Episode 3

Free’s backstory is equally frustrating as it has established a relationship between himself and Wolfran and their involvement in the war, but these are things we could have just as easily have picked up by staying in the present and through comments made between characters. Seeing it could have been interesting if the sequence had built any emotional investment or given us more insight into the relationship but it really didn’t.

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Again, bringing it back to Dark Angel, the flashbacks there are at times repetitive but they do so to emphasise and reinforce particular points. Each one fills in a piece of Max’s past and provides understanding of her volatile nature and her complex relationships with Zac and Lydecker. While they possibly could have achieved the same effect with a few less repetitions, for the most part each flashback felt meaningful in terms of providing context for a very complex character.

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But that does bring us to the third problem Fairy Gone is having with its flashbacks, which is how much time they eat out of episodes that already feel like they aren’t getting very far with the story. I’m actually kind of interested in the premise Fairy Gone has laid out and I’m slowly warming up to the characters, but I feel I’d be more attached to the whole story at this point if it spent less time wasting time in the past without seeming to really value add and more time actually developing the characters as they are and their current relationships with one another.



Now, there are plenty of anime that use flashbacks. Some at the beginning of a series to establish setting and some throughout the series to develop a particular character’s backstory or to establish a new setting or idea. There are many anime that manage to do it very well.

For example, Fruits Basket uses fairly continuous flashbacks of Kyoko, Honda Tohru’s mother, and the advice she gave Tohru as well as the love between mother and daughter and this is used really well. It often gives Tohru’s advice and ideas context as to why she feels the way she does or feels compelled to act and it establishes key themes that are being considered within the episode in question. These flashbacks are heartwarming and flesh Tohru out as a character who has pre-existing relationships that changed her, even if her mother is now dead.

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On the other hand, we have something like Juni Taisen that essentially filled each episode with flashbacks of a single character, building them up, just to knock them off at the end of that episode. By the third time that happened the writing was on the wall for the series as a whole but I’ll give them credit for consistency at least even if it didn’t end up being all that entertaining.

Somewhere in the middle of those we have something like Attack on Titan where some flashbacks are used beautifully at just the right moment to fill in key details or character points and at other times just feel like filler to delay moving the plot forward.

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The main point being that flashbacks aren’t necessarily a bad thing. Like all narrative devices it really depends on how they are executed and for what purpose as to whether or not that will work within their story. So far, Fairy Gone hasn’t demonstrated a great grip on how to actually use flashbacks effectively but Fairy Gone isn’t bad because of an excessive use of flashbacks. It is more that it hasn’t used these in an interesting manner or to drive either the story or characters forward.

But that’s enough from me. What do you think about flashbacks in anime? What are some of your favourite anime that use flashbacks well? And what are some anime where the flashbacks just make you wince and wish they would be done already?


Thank-you for reading 100 Word Anime.
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Karandi James


And With This Monologue I do Progress the Plot

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During the Autumn 2018 anime season, it occurred to me that there are some narrative devices I just don’t take seriously anymore. They may have at one point served a valuable narrative purpose or been written with thought and care, but now it seems as though every example I run across is either tongue-in-cheek satirising itself or is just an example of lazy writing. That isn’t to say there aren’t good examples of them, but the problem is that when a narrative device is used well it almost seamlessly fits into the story in such a way that you barely notice its existence.

Some spoilers below.

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However the villain’s monologue is a device that you just have to wonder if it has outlived its usefulness. Or perhaps it is more the case where you have to wonder if writers even try anymore. It is almost as though we get to that almost climatic moment and in order to just get to the smack down as fast as possible they have a character just narrate and vomit exposition at the other characters to tie everything together.

It almost reminds you of that moment in Space Balls where the characters after explaining something to one another turn to the camera and ask the audience if ‘everybody got that’.

Spaceballs (movie) - Everybody got that.

Though, I will make one correction to what I said earlier. It wasn’t actually a villain who decided to monologue and exposition dump that really got my attention last season (mostly because I stopped watching Index and to be fair every character in that show is prone to lengthy exposition). No, it was Mei from Release the Spyce.

Yes, Mei had revealed herself to be a traitor to the rest of her posse of adolescent female spies and gone to the enemy. And then – here’s the big reveal – it turns out it was all part of a plan to double-double cross and actually bring down the bad guys (like we didn’t all see that one coming given the strong themes about the power of friendship and the like).

Release the Spyce Episode 12

However, despite this being revealed in about two lines of dialogue, Mei then proceeds to explain how it came about and was planned and executed, eating up valuable screen time, giving the villain time to prepare her next move, and more or less killing any pacing the episode may have had (so the theory that a monologue gets you to the fight faster doesn’t hold weight in this example). It was a disappointing choice in a series that had great potential early on but never could figure out its tone or characters and then didn’t manage to deliver a climax memorable for anything other than this particularly poorly delivered monologue and a villain whose kimono like outfit was strategically slashed mid-battle.

Now why this particular monologue isn’t necessary comes down to a few points. Firstly, Mei’s motives and actions aren’t that complicated. There’s nothing revealed that is actually necessary to understanding the plot or gives more insight into the character. Sure we get some particulars about when the plan started but that’s largely unnecessary noise and could have easily been left out or revealed later. Secondly, these characters all the way along were about not making stupid choices in battles. And gloating to the villain rather than actually doing something is a stupid choice. It just doesn’t make any practical sense.

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Now, if we were to compare that to something like Death Note where both Light and L get numerous monologues (both internal and external) we can see why the ones in Death Note work better. Firstly, it is a consistent narrative device throughout the whole series. Secondly, the information revealed and the insight it gives to the characters is usually not something the audience could determine otherwise. I mean, realistically L doesn’t give a lot away with his actions or facial expressions. His expository moments are highly necessary to provide some context.

And finally, Death Note uses the monologues and exposition to really push the tension and drama of a scene. It isn’t a delaying tactic nor does it break the mood of the piece. It sets the tone and drives the scene rather than hindering its progress.

The Incredibles (movie) - "You Sly dog! You had me monologuing!

Basically, monologues get mocked, a lot, in stories. And a lot of the time they should be. They are intrusive, poorly conceived and barely useful. Ready Player One is jumping to mind right now given the sheer amount of internal monologues we are subjected to as the world is explained to us as if we couldn’t just see it on the screen – fully understand why they were needed in the book but they certainly weren’t once the story was moved to a visual medium.

However, it is important to remember that occasionally when a character starts a monologue, there’s a real reason behind it and there might be a solid narrative purpose. Just because we see this device misused so often doesn’t mean we should throw it out altogether. It just means we need to think about how it’s being employed and whether or not it is doing its job.

And let’s remember: if it’s in an anime, the main job is to entertain us. So I ask, are you entertained? What anime monologues have stuck with you? Were they good, bad, or somewhere in-between? Share your thoughts in the comments below.


Thank-you for reading 100 Word Anime.
Join the discussion in the comments.
Karandi James


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