Gamers Series Review: These Characters Need A Cheat Code to Get Through This Mess

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Overview:

This story follows a group of students who all end up being connected through gaming and various relationship issues. The original set up is Amano, a fairly typical geeky gamer, is asked to join the school’s gamers club by the prettiest girl in school, but he turns her down.

Review:

I don’t even know how to review this show. I loved it. I had a great time laughing at some of the antics these characters got up to each week and I enjoyed that the narrative continued to veer sharply away from whatever path I thought it was about to take. I liked that this show managed to incorporate gamers who weren’t professionals or the best at whatever and just had high school kids who play games and enjoy gaming as a hobby as the centre piece. But that doesn’t change the fact that the narrative is decidedly disrupted by those surprising twists, the characters are all a little bit defective at dealing with human interactions leading to some frustrating misunderstandings that end up being the main focus of the show for a large chunk of its run time, and that gaming is often forgotten in some episodes save for the nostalgic 90’s game sound effects and the like that permeate most of the show.

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After numerous attempts to put my thoughts into some sort of coherent form I decided the plus/minus approach was needed. Because there are some great things about this show and it is a lot of fun, but there are also some glaring issues that will probably be deal breakers for some viewers.

Plus +

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As I said earlier, the narrative isn’t predictable. In fact, it seems the writers took great delight in setting up what should be a standard or clichéd moment and then deliberately delivering something contrary to viewer expectations. It makes the otherwise pretty generic high school romantic comedy  kind of refreshing to watch even as this approach creates its own problems in terms of cohesion or building to some sort of point. Still, given I usually pick the ends of Hollywood movies within the first twenty minutes (even those that supposedly have an amazing twist), I sometimes like shows that manage to surprise me and keep me guessing about where they are going even if where they end up going isn’t great.

Minus –

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As much as the narrative likes to be surprising, the characters do not. While Amano isn’t exactly your typical protagonist in that he doesn’t end up with a harem of girls (okay there are two girls interested in him but one of them gracefully bows out before the end leaving him with just the actual girlfriend), he isn’t particularly good at anything, he doesn’t seem to have any particular goal or dream, but he knows what he doesn’t want and does not allow himself to be swept along into someone elses plan. Tendou tries to get him to join the Gamers club and he turns her down because he doesn’t like how they play games. He wants to have fun. On this, and other points, Amano holds his ground firmly giving him a backbone not often seen in these sorts of characters. He may not have a grand plan or life goal, but he knows how he likes to play games and he isn’t about to bend or compromise on that.

However, this doesn’t actually make him any more interesting as a protagonist. Let’s be honest, average guy who does things for fun but gets heated over one minor detail, isn’t exactly going to drive a plot. Once you get used to him, Amano becomes like any other protagonist in these stories ever. Nice when needed, standing on his soap box when needed, and ridiculously dense when needed. The rest of the cast similarly have their set up personalities (which may not be as standard as you might normally see but aren’t exactly breaking new ground) but that’s where they stay and they react to the plot as needed rather than driving it in any particular direction. For a show that mostly ends up being a romantic comedy, the fairly flat characters are probably the part that hurts this show the most.

Plus +

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I wouldn’t normally list music and sound so high on a list for a show unless the show was pretty bad, but in this case the music and sound were a big part of the appeal because of nostalgia. I loved watching the opening to this every week and seeing the characters dragged through various old school game set ups. I loved the little bleeps and bloops throughout the episodes and at the mid-way point each episode. I would have liked a little bit more of this to be spread throughout the episodes to be honest, but it was great fun.

Minus –

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The setting and visuals of the entire final episode. As much as I tried, I just can’t think of a reason as to why they went to a hot springs for the final episode other than it is a thing that they do in anime. Even the characters remarked that the setting didn’t look like something for a high school trip but they brushed that aside by reminding us once again that Tendou is rich and off we went. Meanwhile, we get a fairly dynamic discussion about DLC carried throughout the whole episode while we watch the female cast bathing? Even then, it could have worked, except it wasn’t even done in an interesting way. These scenes were pretty stagnant and generic and even if you are into bathroom scenes, this one is boring to look at. Honestly, for such an interesting discussion topic they really needed to do more visually with this episode. Plus, as the viewer, it is your last impression of the show. The visuals throughout weren’t great, but they weren’t bad. But then this final episode highlights all the negatives for the visuals throughout the show and that’s the impression you are left with.

Plus +

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The comedy actually works. Now that is subjective and some people won’t find it funny, but for me, this hit the mark more often than not. Whether it was the thrown in game references, the weird tangents the characters sometimes took with their line of thinking, the oddly serious way characters would discuss something totally trivial, or the exaggerated reactions to various situations, I found this oddly amusing even as I found it a little frustrating. A lot of that situational humour relies on the characters being self-centred and not seeing the other characters’ viewpoints, and also being incredibly dense and unable to clearly communicate. That can get really frustrating after awhile and you just really wanted these characters to clearly talk and get all the misunderstandings sorted, but the show isn’t in a rush to resolve those issues until we get to the second last episode. For me though, this was a comedy that made me laugh and smile more than groan so I’ll take that win.

Minus –

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Other than being a romantic comedy, this show doesn’t do very much. At times it looks like it wants to do some sort of social commentary, particularly that final episode discussion on DLC in games, but it is almost as though the show can’t actually commit to that aspect of itself and so keeps dipping its toes into the pool without ever actually diving in. It means that a lot of discussions get derailed before they seem to make the point that you kind of feel is needed, and everything ends up being pretty shallow and meaningless. If there is a statement to be made by this show, I’m afraid it missed the mark because all I got from it was that people enjoy games different ways and teenagers are hopeless at communication. While that is fine enough, not every show needs to make a grand political statement, it just isn’t very satisfying and doesn’t leave an overly memorable impression.

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All and all, this is a light piece of mostly nothing and your enjoyment will entirely come from whether you like either the characters or the type of humour being used here. If neither of these two click, then mostly this show will fall flat. For me though, I really liked watching Gamers. It isn’t brilliant, but it does have some surprises and I got enough of a laugh out of it to have enjoyed spending the season on it.


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Gamers Episode 12: Interesting Choices

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Review:

One thing Gamers has been consistent about is going in a different direction to what I have expected to the point where I stopped trying to make predictions for this show many episodes ago. This final episode is no exception.

The introduction sequence where we are reunited with the other guy Tendou recruited into the gaming club, who we pretty much haven’t seen since the first couple of episodes, narrates his own back story. Why this is suddenly needed, I’m not sure, but as usual with this show it managed to be just silly enough to make me smile. We then get our usual opening before we get back to our usual group of 5 casual gamers going to a hot spring for a gaming meet because… reasons?

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However, here is where you could pretty much turn the visuals off and just listen to the dialogue, or read the subs, as the visuals more or less add nothing for the remainder of the episode. The dialogue however is like listening to a heated debate on the radio and is at times quite entertaining as Aguri challenges the gaming fanatics on the cost of their games and on having to buy DLC.

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There’s one scene where the three girls end up in the hot spring, because anime, and while they are having a fairly serious conversation about what sort of DLC they prefer in games the visuals just show various suggestive shots of the girls in the water. Really adding absolutely nothing to anything and quite boring given other the occasional slow pan these shots may as well be still images and do not relate to the conversation you are trying to follow. I’m not anti-fan service but I had to wonder why this was included.

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So this final episode added nothing to the resolution of the various characters relationship issues although it did confirm that the two couples were still couples and hadn’t disintegrated from all the misunderstandings earlier in the series. And other than the intro where we got some back ground on one member of the gaming club, the gaming club made no appearance. Essentially, this was a group of gamers discussing gaming and defending their positions. That’s all it was. For me it worked and I left this series with a smile, but really if someone were to say this episode was pointless I wouldn’t have much leg to stand on to argue against that view point.

Full series review coming soon.


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Gamers Episode 11: Let’s Go On A Double Date

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Review:

This episode of Gamers begins where the last ended with Tendou and Uehara not wanting to think Amano and Aguri are cheating but not sure what else to think. In desperation, they come up with a plan of attack.

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It is actually a little more sensible than some of the other plans these characters have hatched during the course of the show and we end up with the main four visiting an amusement park that is clearly modelled on some RPG. Amano is right at home and he and Tendou seem to be reconnecting. Unfortunately, the gods of plot coincidence decide that we need one more wrench thrown in the relationship works and Konoha overhears their plans and drags Chiaki to the same park to meet up with everyone.

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Ultimately, this is quite a fun episode. While no one directly addresses the misunderstandings, spending time together rather than speculating about what is going on seems to bring Uehara and Aguri back together naturally, and Amano and Tendou also seem pretty solid by the end. Chiaki isn’t giving up but she isn’t actively trying to get in Amano’s way. It almost seemed like a final episode but apparently there is one to go and I’m just keeping my fingers crossed it isn’t a beach or pool episode but all things considered I’d probably bet it will be.


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Gamers Episode 8: Send These People Some Help

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Review:

After episodes of convoluted misunderstandings between the main characters we finally come to this; a board game session with the five main characters all gathered around the table. What could possibly go wrong with this set up?

Of course, we don’t start there as first we need to add some random side story about Amano being asked for game recommendations and someone, who turns out to be Chiaki’s sister, overhears him recommending a game she was interested in and… you know what, I don’t really care about that subplot or where it is going so moving on.

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I did like the board game session. here was just the right amount of stupid tension as the awkward conversation kept getting interrupted by way too on the mark instructions from the game itself.

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The way that tension naturally diffused was also really cool and fun to watch. We had that one moment sigh of relief that somehow all their teen drama and tangles were going to sort themselves. But where would the fun in that be?

This continues to be a fun watch this season though not for the reasons I initially thought it might be enjoyable.


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Gamers Episode 7: That’s What I Like About You

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Review:

This episode saw the ongoing misunderstandings continue to fester but rather than wallowing on that note for the whole episode we get to go on a date with Karen and Amano which is both adorable and hilarious. It culminates with them admitting to the other what they admire about each other and to be honest this episode did a lot to clear up my own thoughts about this show.

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While this isn’t the show I though it was going to be after the first episode and given it has continually veered off of any projected plot I’ve considered, there’s something utterly charming about Amano (even though he’s beyond socially awkward and just a little bit pessimistic). Seeing him on the date this episode really just reinforced how much I like seeing this character continue to push outside of his comfort zone even as there are some points he refuses to compromise on.

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While it is inevitable that we’ll have to have all of the character misconceptions either cleared up or blow up at some point, right now this episode was just light hearted entertainment as we watch Tendou over think playing in a pool (though her version of the couple splashing each other with water seemed infinitely more fun than what the other couple were doing) and Amano just second guess everything.

I’m going to just admit I really am loving watching this. It would certainly be easy to pick fault with it as a show, but it leaves me smiling each and every week and I’m still absolutely digging the game themed music that permeates the episodes.


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Gamers Episode 6: Wipeout

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Review:

Directly picking up from last week, we have the ongoing misunderstandings amongst our main five characters with each one interpreting events to suit their current mind-set. Actually, the character who is most sane this week is our shut-in protagonist who has finally decided he wants to be friends with Tendou and takes action to make that happen. It wasn’t really his fault that everyone else blew the situation out of context and that ending went a little crazy.

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Basically, this story is relying on the audience being amused at being more informed than any of the characters. It is a pretty standard move and I hate to say that it is working, but I kind of just want to see how far some of these characters will take their misunderstandings. They’ve already taken it further than I though they’d go.

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Regardless, this show is definitely proving a situation where the three episode rule would not help. Episodes one and two are vastly different from what has followed and this show is getting sillier by the episode. I don’t know where they intend to end this saga of teen drama and romance, but I’m pretty sure it won’t be anywhere near where the first episode indicated this show was going.


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Gamers Episode 5: This Makes Me Wonder If Being Socially Inept is Contagious?

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Review:

I’m kind of in a bind with this show. I really like watching the episodes… but, looking at this episode objectively I really shouldn’t be enjoying this. The characters are all acting too stupid for words, too stupid even for cliché gamer characters with limited social skills, and they seem to be acting stupider by the minute. I should be annoyed, exasperated, or eye-rolling and bored, and yet I’m laughing.

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At this point each character thinks every other character has a thing for every other character and none of them have a clue who actually likes them and it is all just kind of depressing when you think about it. It would be slightly better if even one character knew who had a crush on them and just didn’t like them back, but no, instead every character is living is blissful ignorance of reality and imposing their own misinterpreted view on events.

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The game club is almost a non-entity in this show now as these characters who rejected it are now having ‘meet-ups’ apparently to discuss gaming but more to manipulate the relationships just a little bit more. All and all it is messy and the narrative is really going nowhere because we’re just watching these characters go through the train-wreck that is their attempt at a social life.

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Still, between the upbeat, game themed music in the background, and the absolutely serious way our main character delivers lines that are completely going to be misconstrued, I’m having a really good time watching this show. This was not a good episode from a character or story point of view, but it was fun and maybe for this season that is enough.


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Future Diary Series Review

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Overview:

Amano is your completely typical loner who struggles with social interactions so spends most of his time writing a diary on his phone where he documents things that happen around him (not things he does because he does very little). He has two imaginary friends that he talks to when he’s alone at home and everything is kind of fine until one of his imaginary friends gives him phone the ability to see the future and it turns out he isn’t the only one with this ability and his imaginary friend isn’t so imaginary.

Review:

Future Diary is one of those stories that goes for an absolutely cool premise. Phones that tell the future, a death match to see who can become a god, crazy pink haired chick who has a major obsession with the main protagonist, etc, etc. The set up is just screaming that this show is edgy and cool. And in honesty, if you just watch the first two episodes it kind of pulls off the kind of tone it needs to sell this. Unfortunately, while the series has some truly spectacular moments, what it doesn’t have is cohesion and good pacing and the characters, while they fit into their assigned roles well enough, don’t really do enough to carry the downtime in this plot. So what we are left with are sensationalist moments that stick in your memory and a plot that ends up being wafer thin at best.

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That isn’t to say Future Diary isn’t a fun ride. If you just want to buckle in and watch the diary users hunt each other down and then pick each other off in increasingly violent ways than you will have a lot of fun with this story even if the ending does leave you wondering a bit (though I’ll talk more about the ending later). Each diary user has enough individualism both in their personality and in the way their diary operates to bring something fresh to the table and other than Yuno and Amano, none of them stick around long enough to become boring despite a lack of depth to their personalities. Although, the fact that they are all just a little bit broken and crazy certainly raises some questions.

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At the heart of this story is Deus Ex Machina (yes, that is the name of the character). He’s one of Amano’s imaginary friends but it turns out he’s actually a god and he has set this game in motion in order to find a successor.  Which of course raised a number of questions:

01. Why can’t the god just choose a successor? Why does he need some elaborate game to determine who it should be?

02. Would you really want the lone survivor from a brutal death match actually being given that kind of power because even if they weren’t messed up to start with, surely you suspect they are going to be by the end?

03. Was the selection of all of these highly flawed individuals actually deliberate as a message that everyone is actually crazy and they just need a catalyst to send them over the edge or is that just wishful thinking that maybe there was more thought put into the cast than just what would be interesting on screen for the episode before the inevitable death sequence?

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None of these questions get reasonable answers though there is some attempt to justify the game as a means of selection. However, considering Deus is at the centre of everything that happens, he’s an almost non-character. Even when Amano first introduces us to his imaginary friends it is Mur Mur who gets your attention as Deus is a decidedly passive character.

Which doesn’t stop him from painting a target on Amano’s back before the first episode is over. Deus declares, in front of all the other diary users, that Amano is his favourite to win the game. Um, did you want him dead? Or being a god did you already foresee how the game would play out regardless? Or am I once again just trying to find logic in something that is inherently just a cheap excuse to send all of the other members Amano’s way which certainly speeds up what could otherwise be a very slow story if we actually had to wait for Amano to figure anything out.

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Speaking of Amano, as the main character he is rubbish. I like the idea of socially awkward loner being forced into this life or death situation but he is far too pathetic and his co-dependence on Yuno is problematic from the start (even before we knew just how crazy she was). More importantly, Amano fails time and again to grow as a character. Characters being pathetic early on is fine and understandable, but not learning and repeating similar mistakes over and over just becomes tedious.

Yuno on the other hand has become a running joke. She’s just so incredibly over the top. While she certainly has good reason to be deeply scarred, as a character she’s more of a caricature and it becomes very difficult to take her seriously as either a love interest or a threat (though clearly for the story to work we need to see her as both). By the way, if you have an issue with her tying Amano to a chair to protect him and then attempting to kill off the friends he has somehow come across throughout this story then you should probably pass on this story.

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Moving on from the characters, the story itself is pretty standard for most of the run time. Introduce diary user, see their particular trick or trait, run around for a bit, confrontation, brutal death scene. There’s variations and at times the story introduces more than one diary user or builds in temporary alliances to shake things up, but ultimately the object of this story is just to knock down the players. The occasional interference from Deus or Mur Mur also breaks things up, and front and centre we have the tragic story of Yuno and Amano playing out. All of this works well enough, even if it isn’t amazing in terms of narrative.

Spoilers ahead.

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Where the story goes off the rails is right at the end where we find out this is not the first time this death match has played out. The previous winner wasn’t happy with the way things ended and after acquiring the power of god created another reality, replaced themselves, and decided to given themselves a do-over. It certainly explains a few things and actions taken by the character and it is a nice idea for a twist but when we see how this match ends and what the winner does it all just seems like this story is trying too hard to justify itself rather than embracing that it is really just a popcorn worthy show.

End spoilers.

If you haven’t already seen Future Diary and you enjoy a story with a bit of violence, action, and a mild-psychological thriller element, then you will probably get quite a kick out of watching this series. However, if you aren’t a fan of that style there isn’t much else here to look at, unless you really want to know why Yuno is the craziest character ever.

I’d love to know what you thought of Future Diary.


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