Kino’s Journey – The Beautiful World Episode 3: Keeping Things Grey

Review:

Kino’s Journey so far has been a very laid back kind of story in term of its pace and tone and yet the actual events and ideas are pretty big, if a little generic. This week isn’t any different as it has Kino join a travelling country that leaves a trail in its wake.

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The opening of the episode shows us that something has gone wrong with Kino’s travels though we aren’t clued in as to what, but the sense that something had changed is only reinforced when Kino is asked how long they wish to visit the travelling country. Previously, Kino has strictly stayed somewhere for three days but here they suggest they might be staying longer than that.

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Ultimately the travelling country comes across a wall which is defended by those who live in that country. After ‘negotiations’ break down (negotiation mostly being the travelling country saying they were going to pass through and the other country telling them they couldn’t) the travelling country pretty much just cuts through and then rolls through the wall and then over that country’s agricultural area (which is apparently better than houses, though what they are going to eat if you crush their farms is a question that the show chooses deliberately to ignore) and proceeds onwards swatting aside any and all attempts to stop them.

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The obvious comparison to developed nations using superior technology and wealth to pretty much do as they like wherever they like is not subtle nor is the remark about the other country that reached too far with its wall and toll to cross the plains. The end result is something that is actually fairly pleasant to watch but uncomfortable to think about which kind of makes it pretty affective. Kino’s motive and actions are ultimately explained as is their reason for staying with the travelling country for longer than three days and once again we see Kino is moved almost entirely by self-interest in this instance. I’m fascinated by this story so far and while the questions it raises are hardly unique, the way it avoids providing an actual judgement on events (other than Kino’s) is kind of interesting.


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Kino’s Journey Episode 2: Story Crafting Done Right

Review – Episode Spoiler Ahead:

There was something magical about this episode even as we started with a vision of a woman speaking with Kino in an incredibly ambiguous fashion and then we get straight into a new country, one that Kino has apparently been wanting to visit. Yet on arrival, things are not as expected (which plays directly into the audiences’ expectations).

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For a set up so common, what Kino’s Journey then does is  take us through a rather thought provoking series of events that have us both backing Kino and question their choice in how to deal with the situation. Other characters similarly have ambiguous motives so while the plot progresses in a more or less routine fashion there is plenty for the audience to contemplate.

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What truly works though isn’t the shocking climax of the fights, because that was pretty telegraphed by Kino’s earlier question about stray bullets and a number of other hints, but rather just how well all the moments of this episode connect.

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Perhaps the most powerful scene of all comes after Kino leaves the country and is throwing rocks into the water. The conversation between Kino and Hermes is both illuminating and maddeningly vague leading you to speculate about the intentions of the characters involved.

All and all though, this episode really stepped up defied my expectation that this episodic series might be dull. This episode was truly a treat to watch.


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Code: Realize ~Guardian of Rebirth~ Episode 1: Back in Victorian London

Overview:

I want you to touch me. I want to feel your warmth. Cardia is a girl who possesses a toxin that melts everything she touches. Feared as a monster, she spent her days in isolation. One night, just as she is about to be captured by the British army, she meets a man who calls himself the gentleman thief, Arsène Lupin. She arrives at London, where she meets many people and experiences many things. In her adventures with Lupin, she comes close to discovering the truth about her body and her missing memories. What is the truth that this so-called “monster” of a girl finds?’

– From Crunchyroll

Review:

I’m kind of thinking more time was spent on punctuating the title than writing this episode. I agree with the argument that generic doesn’t mean bad, and yet this is just incredibly dull to watch because it is almost as if we’re just copying and pasting the same characters and dialogue from another story into Victorian London.

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This isn’t aided by the show throwing in Lupin and Frankenstein as characters and the endless humming renditions of London Bridge is Falling Down in creepy fashion.

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Actually, my main issue with this first episode, as with so many of these types of stories, is Cardia the female protagonist. Spacey, completely lacking in agency, parroting random words of dialogue back at people in a vapid tone… I do not get the appeal of this kind of female lead at all and yet they are pretty prolific in these types of stories. Not even remotely surprised that she went back with the guy who kidnapped her from the army (who were also kidnapping her) after he said one nice thing to her. That’s pretty much expected from this type of show.

I’m going to give this another episode (two at most) to find its own feet and story but I don’t hold high hopes of following this one through to the end.


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UQ Holder Episode 1: Not A Total Disaster

Overview:

In the decade since the world became aware of the existence of magic, the world has undergone massive upheaval. However, a boy named Tōta lives in seclusion in a rural town far removed from these changes. His ordinary life is highlighted by his magic-using female teacher and his supportive friends. When his tranquil daily life is disrupted, he embarks on a unique adventure.

– From AnimeLab

Review:

This show opens with a scene of a group of school girls greeting a male teacher. The male teacher sneezes and magically blows the girls clothes off. Then we see some other blonde girl acting all smug who starts a monologue about being a 700 year old vampire. Then we get an opening sequence before we meet an entirely different group of boys who are trying to defeat their teacher so that they can go to the capital.

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Honestly, this introduction is a mess. I’m not exactly sure who that opening sequence was attempting to appeal to but it is just a confused mess of ambiguous, dull, or generic tropes and none of it really screamed keep watching me. As the episode progressed, things got better but Touta, the main character, is pretty much your stock standard shonen hero. He’s training to beat his teacher to achieve some nebulous goal that doesn’t seem well thought through, his parents are dead and he’s raised by his mentor, turns out he’s also lost his memory, and by the way, after nearly dying his mentor reveals that she turned him into an immortal to save his life.

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The episode ends with teacher and boy heading off to the capital and from the opening and ending it looks like we’ll meet a whole new cast of characters so no reason to really care about anyone we’ve met so far.

This is not a great introduction to a series, but there’s been worse opening episodes. I’ll give this one a couple more to see if it can settle in to something that might eventually come up with an original idea (seriously, this show has an orbital elevator which they keep referring to as a tower that he wants to climb – how many other anime just flashed through your mind). Or even if this show can find a way to present a generic story in an interesting manner given it kind of failed completely at that in this first episode.

If you checked out the first episode, let me know your thoughts.


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Sword Art Online Season 1 Series Review

Before I get into the review today, I just want to have a minor celebration as this is my 150th anime series review (admittedly, I am counting the SAO abridged series review that I did so maybe this is actually review 149). Whichever way, I was tossing up between SAO and Psycho Pass but I think I want to wait a bit more before trying to review Psycho Pass so SAO it is. Thanks to everyone who keeps reading these, hopefully they are either helpful or entertaining.

Overview:

I’m pretty sure everyone knows the story of SAO but essentially there’s a new game that uses technology that allows players to pretty much completely enter the game (or at least feel like they have) and on the day the game is launched the creator of the game essentially traps them all inside telling them they have to clear all 100 floors before they can log out. No problem then. Oh, and they’ll also die in real life if they die in the game due to some design in the equipment that allowed them to enter the game (because people are really likely to sell you a helmet that can fry your brain). Of course, that’s only the first arc and that takes up about half the season before we move into the second arc of fairy dance which is mostly about rescuing a Princess in a cage.

Review:

In case I seemed overly snarky in my overview, I’m just going to say this straight out, I love Sword Art Online. I get that the story has its flaws and that you could throw insults at most of the characters if you really, really wanted to, and yes there are some technical issues with the delivery of the show in some scenes while others are really beautifully done which kind of leads to an inconsistent viewing experience, but you know what, none of that actually matters to me. I loved this anime from episode one and through the entire first arc. I completely and totally fell in love with the virtual world and with watching Kirito face each challenge and overcome it. To point out how much I loved it I will say I only have three anime plush characters and Kirito is one of them (the other two being Maka from Soul Eater and Sailor Jupiter from Sailor Moon). So while I will admit there are issues with this anime, this review is more of a reasons why something doesn’t need to be perfect to be good.

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To be a bit logical about my approach I’m going to start with the plot. It is really incredibly simple and that’s fine. Here’s all these people trapped in a game that can kill them. Here’s the way out. Get from point A to point B and don’t die along the way. It can’t get much simpler. Of course with all of those different characters trapped in the game responding to this threat and challenge in different ways, there’s plenty of material to keep the story interesting even as the basic narrative works because it isn’t trying to be anything more than what it is. There’s no convoluted twists or surprise rules that come out of nowhere. Even Kirito admits SAO’s rules are always fair even when they suck. Although, that’s kind of what kills two moments in the first arc that should be really amazing.

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The first is the reveal of who or what Yui actually is. Up until that point, the programs and the game have run incredibly smoothly and all in the way in which the one who designed the game intended. So Yui as a program being cut away from the players makes no sense. Why create her in the first place if you aren’t going to let her function? And if you decided you didn’t need that function, why not just delete her? More importantly, why can she act outside of her program at all? I know they try and do an exposition dump explanation for this but it really doesn’t work with the rest of the setting and plot and mostly just feels like they really wanted to add in a cute child for Kirito and Asuna, which certainly works but you kind of have to check your logic at the start of the episode to really accept that.

The second part that is kind of faulty is the end of the arc itself. Previously, Kirito had received an item that would allow a dead player to be revived within 10 seconds of their death (which didn’t help him at all given the character he’d been trying to revive was well past that). The implication being that between your health bar hitting zero and the game frying your brain you had a 10 second grace period. So what’s with the conclusion to the arc when Asuna clearly gets herself killed and Kirito then does his game breaking move to win the fight though it ends in mutual destruction and there’s Asuna waiting for him, not yet dead. If they are trying to say that sequence took less than 10 seconds they are seriously kidding themselves.

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However, outside of those two issues where the rules the show itself has established seem to fall apart, the plot during the first arc is really well handled. We get the first episode where the world is established and we meet Kirito and Klein as they kind of stuff around and teach the audience the main game mechanics before we get the shock reveal that they are trapped. Then we time jump to the first boss fight which takes a major emotional toll on a lot of people. We keep time jumping for a bit given the series covers two years of time in half a season and we aren’t made to watch the players grinding. Instead we see the major events, we consider how they might affect the characters, and then we jump ahead and can see how the character has coped or not with previous events. For some, this method of narration is jarring and feels like a cheat, but to me it was kind of the perfect way to just get to the points we needed to see and yet still have that epic feeling of being trapped for two years. I honestly think seeing anymore of the boss fights or floor clearing would have been incredibly dull because they aren’t necessary to the overall character or plot development. Sure, they may have been cool fight sequences but without purpose it would just be filler.

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Unfortunately, then we move into the second arc and while my bigger concern with Fairy Dance is the characters and how they are treated, the plot itself is needlessly cluttered. Essentially everyone was saved at the end of the first arc except for those players who weren’t. They just didn’t wake up. Turns out they are trapped in a new game as experimental subjects, except Asuna who has just been put in a bird cage. As I said, I have issues with the treatment of the characters but this plot is so incredibly unnecessarily complex. If you want to experiment on people you have heaps of people logging in and out of the game every day. Surely you could run a few tests on them, alter their memories a bit, and send them home. Why trap someone in the game world forever? More importantly, why run an experiment inside a game? Why not just move that data outside of the game world altogether and then no one could come and release them because they wouldn’t be able to ‘beat’ the game?

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The other issue is that the events in Fairy Dance happen over an incredibly short period of time in the real world and it really felt like a story and scheme as grand (or insane) as that one, needed more time and to be properly fleshed out.

Basically, while I will rewatch the first arc of SAO endlessly, Fairy Dance isn’t anywhere near as interesting or compelling. The story is a victim of its own premise which was characters trapped and need to be free. End of first arc sees the characters get free. Its kind of done and no matter how you force scenarios after that to make dangers in the game world for them to face, the best story has already been completed. And that complaint could probably carry over to character development as well, particularly for Kirito. I like how he progresses during the course of the first arc but then he seems literally frozen in time after that just going through the motions of saving other characters.

But that’s kind of jumping ahead. Let’s wrap up plot. Regardless of whether this story has an intricate or deep plot, what SAO does is tell its story in a way that draws the audience in (and given the initial popularity of the show, even if people are on the hate wagon now, when it aired they were drawn in). The sweeping grandeur of the first episode is an effective hook and while events afterwards may not quite live up to that, they at least logically flow on for the most part and issues and complications are resolved in a meaningful way. Not to mention, it is fun. It’s fun in a way that other trapped in a video game stories haven’t really captured for me. Certainly there’s the high stakes threat of characters dying in both the game and the real world, but for the most part they are just kids bouncing around a video game world and it is fun to be a part of that.

Onto the characters then.

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Okay, Kirito does gain quite the harem by the end but that’s in the most superficial sense of the word. It becomes quite clear early on that Asuna is the only one Kirito actually sees as a real person and not a ‘little sister’ or ‘damsel in distress’. So while he certainly helps the other cast members out and they certainly do follow him around there-after, it isn’t the usual harem like setting where the protagonist hasn’t made a choice. More importantly, even the girls themselves seems to realise Kirito has already made his choice and so seem fairly happy to take on that ‘little sister’ role. So with that out of the way, what is Kirito actually like as a character?

In episode 1 he’s great and a lot of the reason I was sold so heavily on this series. He’s a gamer cliché and what little we learn of his life outside of the game is that he has some issue with his family, spends a lot of time alone in his room, and is obsessed with games. he then enters the virtual world and we see him come alive. This resonated so well with me as I kind of had the same experience as a teenager where I just didn’t feel like I fit and games and stories were something that could make me feel alive. Despite being built off a cliche, they spend a bit of time showing us that while he is anti-social even in the gaming world, he does want some human connections so he isn’t willing to sever ties instantly with Klein but nor is he willing to take on Klein’s friends as part of his responsibility. The process of Kirito making the decision on how to act at the end of that first episode really made him feel real. He did make a rough call and he did end up abandoning everyone else to try to secure his own survival, but he’s a teenage boy who doesn’t get how to be around others in the first place. He was human enough to try to reach out and save Klein because he thought he could without exposing himself to unnecessary danger, but he wasn’t willing to risk his own life for strangers. It just made him a very believable person to me.

The time jumps after really do track Kirito’s progress as a character. While each event we see isn’t crucial to the overall plot, each event they jump to is crucial to the changes we see occurring in Kirito that take us from the guy who fled the town of beginnings by himself to the guy who challenged the creator of the game in order to save everyone. Every episode we see a slightly different Kirito. These aren’t massive changes or a totally reinvented character, but one who has experienced weeks/months/years in a death game and reflected on each of the previous encounters and grown from it.  While he’s never going to be the biggest people person and his first priority remains his own survival (although you could argue he prioritizes Asuna’s survival over his own after about episode 10), he slowly learns to let people in.

Why is he so slow about it?

Because the first time he tries to join a guild and actually make friends his own indecision and poor judgement gets them all killed (or at least so Kirito thinks). It isn’t necessarily true because even if he’d told them how strong he was they might have still walked into that room and Kirito may have still failed to save them, but it doesn’t matter what the reality was it is more how Kirito views the situation. That may have been enough to stop Kirito ever letting anyone else in except that he receives Sachi’s message later on and that allows him a small window to move forward.

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He doesn’t then just become champion of justice and all around good guy. We see through his encounter with Silica that while he’s acting the hero on the surface, he’s mostly just going through the motions. In fact, he’s been hired by someone who experienced the pain of seeing his friends killed and Kirito could relate so he decides to exact ‘justice’ given he can’t do anything about his own situation. Silica is initially just someone Kirito uses to achieve his goal however that encounter again changes him. Later episodes we see him actually seeing the person and finally actually caring about others.

Admittedly, the other characters in SAO don’t get a lot of love as the first arc at least is all about Kirito and his journey. There’s certainly a wide range of characters and each time we re-encounter them, they’ve changed a bit because of their own experiences but we don’t really know what they are so it has less of an impact. While Fairy Dance brings in some new characters, it is the core group from the original game that are the more interesting characters (amazing what putting a group of people through a near death experience will do to them).

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However, something does need to be said about the villains both of the first and second arc. While the first arc one could argue doesn’t really have a villain and his motives remain fairly confusing, the second arc introduces a pure scum type villain who ends up being so cartoonishly over the top you can’t help but wonder if you are watching an entirely different show. The only real positive of the villain in Fairy Dance is the real world crisis that the villain presents to Kirito as it points out clearly that no matter how amazing Kirito gets at playing games he still can’t control the real world.

This has gotten quite long so I’m going to quickly go through the last few things. Visually, I love this anime. I like the look of the game world and the action is great. The equipment the characters have and the way the towns and cities operate just reminds you of being in a game world. I love the sound effects and music and think that really adds to the immersive experience of the show.

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As I said at the beginning, I love this anime. I won’t try to tell you it has no faults and I won’t tell you that everyone should love it. What I will say is that this is a fun anime to watch and should be watched for fun. While it touches on some more complex issues, the basic narrative works because it doesn’t clutter itself up with too many different ideas. Basically, worth giving a go to if you like fantasy/action type anime. It may not work for you, but you may just find yourself having a lot of fun at least in the first arc.


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Granblue Fantasy Series Review

Overview:

Granblue Fantasy tells the story of Gran who wants to look for his father who left to find the island of the astrals. It doesn’t seem like Gran has much hope of making his dream come true until a girl literally comes crashing into his life and Gran gets swept up in an adventure.

Review:

This sounds like it should be a really cool fantasy series and up to a point it kind of is. There are dragons (well primal beasts), villains, magic and swords, flying ships, and everything else you would need for a great fantasy. The issue is, the story is kind of calm and pleasant and even the more intense moments barely rise about minor concern for the characters. So instead of getting some epic fantasy story about a small group of plucky adventurers, what we get is kind of the after-school special version of that where everyone just wants to be friends and the villains are completely hopeless.

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That doesn’t mean the show isn’t fun. Each week I found the episode to be perfectly watchable. The characters are sweet, a little boring, but fine. The animation and visuals are pretty good and are probably better for someone who can stream at full resolution without their internet frying itself. The music is upbeat and pleasant. It all just kind of works and everything does its job.

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For me though, this series is a bit of a miss. I’ve watched it through, I still don’t know how the journey ends, and I’m kind of fine with that. I have no investment in any of the characters or their journey at this point. If the show had run another 12 episodes I probably would have kept watching but I doubt my opinion would have changed.

There were a couple of things that did bother me about this show though.

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The first is Vyrn, the flying lizard thing. I genuinely have no idea why he exists. He isn’t funny, he isn’t mascot like, he doesn’t add any insight, and he doesn’t even save the day at one point just to prove he has a reason to exist. If we add on to that he has an annoying voice and his flight defies any kind of common sense (not such a huge issue in anime but when you already dislike a character and you are nitpicking it is a legitimate issue) Vyrn really does bring a lot of scenes down. I’d have happily forgotten his existence except that he just has to add his two cents in even when they add nothing to the progress of either character or plot.

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The second thing that bothered me was how useless most of the empire’s soldiers seemed to be. You know, storm-trooper jokes aside, I somehow doubt that any empire is going to last any length of time if their troops can’t capture a boy with a flying lizard, a girl and one trained soldier. Not to mention, all of the leaders of the soldiers just came off as either crazy or stupid and neither of these traits seems particularly promising for longevity either.

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Lastly, I just wanted their adventure to have more focus and purpose. They keep flitting between goals and it just meant so much of what we were watching felt kind of like whimsy rather than purposeful.

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Still, let’s end on some positives. Because they are on an adventure you get to see a wide range of locations and meet some really fun bit part characters who actually outshine the main cast (too bad they drift in and then out of the story). Some of the fight sequences are very cool. And did I mention this anime has dragons in it?

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I’m not actually going to recommend this one. If you’ve watched it or you like a light hearted meandering adventure story in a fantasy setting, you’ll probably have some fun here, but it is pretty forgettable.

That said, I’d love to know your thoughts if you caught this show during the season.


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The Silver Guardian Series Review

Overview:

The synopsis on Crunchyroll tells me this is the story of Suigin saving Riku Rei. It kind of starts that way from about episode 2 to episode 4 or 5. After that I’m not so sure even the writers knew what this show was actually about. I reviewed this show weekly so if you are interested in my episode thoughts click here.

Review:

While I will admit this show is not as toxic as something along the lines of Hand Shakers, it must be said that this is probably my second biggest regret for the year that I didn’t just drop it at episode 1. Part of me kept hoping this would turn into something like Spiritpact and build on its strengths recovering from a poor first episode, and while the first half of the series certainly showed promise, the second half just kind of gave up caring.

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But rather than just hit out with poor comparisons and the like, I should probably review the show itself. The problem is, I don’t have much to say because everything is still kind of in introductory mode even though we’re 12 episodes in. A season 2 is apparently on the cards (why I do not know) but it isn’t until next year and by them I’m pretty sure nobody is going to remember this even came out.

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Keeping it simple then, let’s look at characters. Suigin is the main character and he is generic, nice protagonist model C with a side dish of poor student / obsessed gamer just in case we didn’t think he had any distinguishing traits. Oh, and he wears a red scarf. This seems significant in episode 1 and in the opening but never after that.

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Riku Rei starts out looking like she might be a character. The opening narration is done by her in episode 1. She’s the kidnap victim that sends Suigin racing around trying to save her (for about half an episode before we just get into random game play situations). Her father developed the game that she’s apparently trapped in after his murder. It kind of seems like she should have some personality but nope.

Everyone else is pretty much forgettable including the one note villains who don’t have anywhere near enough presence to be considered memorable or interesting.

The story itself is simple enough but for some reason the show doesn’t want to focus on the story. Suigin, go save Riku Rei. This isn’t that hard a concept to get. Why are you raiding that tomb? Why are you out of the game at all given she’s inside it? Why haven’t you actually finished the tutorial yet? Oh, and why are we watching some random players randomly playing? How do they relate? The second half of this show is maddeningly frustrating in how it wants to stretch out its wafer-thin plot as far as it possibly can even if that means smashing the wafer to pieces and scattering the dust from here until wherever the end of the series actually is.

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Visually, it works. The music is pretty cool at times. individual fights are kind of interesting. But as a whole this is one to skip. Short episodes or not (13 minutes), we all have better things to do than wait for this show to find its own plot.


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Granblue Fantasy Episode 12

Review:

All the way through this I just kept thinking it felt like the end of a season. It wasn’t giving us answers but it just felt like this was the final battle. Turns out episode 13 is an extra so that feeling wasn’t misplaced.

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So then I have to ask, what was the point? Yes, the journey continues and there are all these new characters with very cool fighting skills (meanwhile where were these guys during the last fight in this city) and all the old faces have returned but we’re no closer to the island of the astrals, Gran’s father, or knowing anything about Lyria. Though, Lyria did at least get a nice character point where she finally wants to know about herself. Still, 12 episodes of floating around, fighting the occasional primal beast, meeting people and the like; fun as it was, it really is kind of pointless.

Still, watch Gran win another fight? Okay.

Granblue Fantasy is available on Crunchyroll.


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Hunter X Hunter Episodes 43 + 44

Review Episode 43:

Well the auction wrapped up fast. Kind of amazed at how quick Baise died given they had bothered to introduce her but at this point I guess that’s pretty standard given how many of the extras died during the entrance exam. This show doesn’t seem overly concerned with its body count nor does anyone waste any time caring about the number of dead bodies as everyone goes straight into fight mode.

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We do get a quick discussion from the geniuses over at Phantom Troupe about whether there is a traitor amongst them and then that idea gets quickly hut down and the big guy pretty much tears through the mafia and kills them all. While there was a high body count and quite a bit of action this episode it wasn’t exactly compelling so kind of hoping for a bit more from the next episode.

Review Episode 44:

This got a bit more interesting. I’m thinking the real issue with episode 43 was that none of the characters we actually care about were doing much. To be honest, Kurapika still doesn’t do much this episode and yet still manages to be very scary for a short, blonde guy. Really, really shouldn’t let him see spiders.

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Anyway, it seems like things are about to get worse for the bodyguards and I’m not really sure what Kurapika’s plan is going forward, but I guess I will found out on the next episode.


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Granblue Fantasy Episode 9

Review:

While there is nothing wrong with a show foreshadowing its plot (I would argue its fairly necessary if you want any kind of cohesion), when an entire episode seems to serve no other purpose but setting up a single event and it does it in a heavy handed and fairly bland manner you have to wonder how the writers thought they were providing entertainment as well as setting up a plot point.

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From the very start of this episode we get that there is a heavy Gran and Lyria focus. She’s having nightmares and he’s comforting her with the usual certainty that comes from unimaginative anime protagonists. There’s some other stuff on the beach and Lyria’s hearing a faint voice that Gran can’t hear. Later the group get split up to do odd jobs for an old friend of Rackham’s and Lyria and Gran get sent together to do odd jobs. They have a great time shopping but you just have to wonder why we don’t get to see Io healing those who got wounded fighting monsters or Katalina training soldiers. Both plot points seem more interesting than Gran and Lyria sightseeing but this episode isn’t particularly interested in the story going on with the war or anything else. All this episode is interested in is setting up the dramatic finish which of course is supposed to be shocking but given there was no other way for the episode to end was kind of eye-roll worthy.

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Anyway, if there was any doubt where this story was going, just listen to the conversation when Gran buys the hair clip for Lyria and you just know there are no other options. She’s about to get kidnapped. It was pretty clear earlier that’s where we were going but that conversation just keeps hammering that point over and over and over again like no one has ever seen this development in a story before.

The only thing I’m left wondering about is if we’ll finally get to address the point of how far and how long Lyria and Gran can be separated with the whole soul sharing thing.

Granblue Fantasy is available on Crunchyroll.


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